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Monsters are evil forces used by the keeper to attack the investigators and carry out his or her nefarious plans.

There are three classes of monsters: Humanoid, Beast, and Eldritch. Each monster belongs to one of these three types, indicated by the color on the monster marker. Humanoid monsters are blue, Beast monsters are brown, and Eldritch monsters are green. Each monster class has a matching combat deck of the same color that is used when the monster attacks or is attacked.

Occasionally, a certain scenario will involve a monster with a specific name and special significance to the plot of the story. These named monsters follow all normal monster rules, but must have a horror token placed on them to signify that it is a named monster. Named monsters are also immune to all effects that automatically kill a monster (such as Joe Diamond's "Lucky Break" ability.

List of monstersEdit

Monster Class Expansion Count
Byakhee Beast Forbidden Alchemy 2
Child of the Goat Humanoid Call of the Wild 2
Crawling One Eldritch Forbidden Alchemy 2
Cthonian Eldritch Mansions of Madness 2
Cult Leader Humanoid Mansions of Madness 2
Cultist Humanoid Mansions of Madness 6
Dark Druid Humanoid Call of the Wild 2
Dark Young Eldritch Call of the Wild 1
Dunwich Horror Eldritch Call of the Wild 1
Goat Spawn Beast Call of the Wild 2
Hound of Tindalos Beast Mansions of Madness 2
Maniac Humanoid Mansions of Madness 2
Mi-Go Beast Mansions of Madness 2
Nightgaunt Beast Call of the Wild 2
Shoggoth Eldritch Mansions of Madness 2
Witch Humanoid Mansions of Madness 2
Wizard Humanoid Call of the Wild 1
Zombie Humanoid Mansions of Madness 4

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