No one messes with Michael McGleen Edit
Michael McGleen considers himself a problem solver. The Federal authorities consider Michael McGleen a dangerous criminal and a member of organized crime. McGleen doesn't really care what other people think.
After his good friend and business associate Louie was dragged into the water by some horrible creature, McGleen took it upon himself to deliver a healthy amount of payback to things that go bump into the night. He seeks out strange places haunted by the supernatural and by terrible beasts. Once there, he proceeds to solve the problem.
Typically, McGleen finds that dynamite or a Tommy Gun is the best ways to get results.
You start the game with your "Tommy Gun" Starting Item card.
You start the game with your "Dynamite" Starting Item card.
Not a Scratch Edit
Once per game, before rolling for a test during combat, use this ability to automatically pass the check unless you roll a 10.
Find Weakness Edit
Once per game, before you attack a monster on your turn, gain 2 skill points.