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"Ashcan" Pete
The Drifter
AshcanPete
Statistics
Health: 11
Sanity: 9
Skill Points: 4


"Ashcan" Pete is an investigator from the Mansions of Madness base game.

BiographyEdit

No Home But The Open RoadEdit

At night “Ashcan” Pete sleeps wherever his travels take him: in a field, on a train or maybe, if he`s lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat up guitar on the other. And sometimes when “Ashcan” Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He couldn`t say how long he`s been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he`s not likely to stop wandering any time soon.

TraitsEdit

Dog's Best FriendEdit

You start the game with your "Duke" Starting Item card.

Strength: 5

Marksmanship: 6

Dexterity: 5


Struggling MusicianEdit

You start the game with your "Guitar" Starting Item card.

Strength: 6

Marksmanship: 6

Dexterity: 7


False TrailEdit

Once per game, before making an evade test, you may use this ability to gain +4 to all evade tests this turn.

Intellect: 3

Willpower: 7

Lore: 3

Luck: 3


Jury-riggingEdit

Action: Once per game, discard any number of equipment, tome, artifact, and weapon cards. Gain 1 skill point for each card discarded this way.

Intellect: 4

Willpower: 6

Lore: 2

Luck: 4


See alsoEdit

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